This might seem like a time saver on animation but it isn’t so. Ultimately, animators shall be required to make the animation extra fluid and even create the 3D model within the first place. The idea art is first drawn from at least two angles, the front and the facet. It is then scanned to the workstation and primitive polygons like a box or a sphere is used to make a rough structure of the drawing. It is then followed by sculpting which is in a position to smoothen the angled polygon structure and you will note extra construction coming into the character. Muscles and primary facial construction and appendages are added in this part.
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