With the primary bone made, you can now rework it into a spine for the character. Make sure the armature continues to be selected and press Tab to enter Edit mode. The armature is now visible through the character making the skeleton creation course of so much simpler. Note that it’s mirrored on the X-axis, meaning its left and proper side are identical. This will make the entire course of lots easier alongside the means in which. Open the Starter folder and navigate to the Assets\RW\Models folder.